/***************************************************************************
 *   oboe.functors.ApplyGravitationalForces                                *
 *   Copyright (C) 2011 by Felipe Manga                                    *
 *   lufeboma@gmail.com                                                    *
 *                                                                         *
 *   Permission is hereby granted, free of charge, to any person obtaining *
 *   a copy of this software and associated documentation files (the       *
 *   "Software"), to deal in the Software without restriction, including   *
 *   without limitation the rights to use, copy, modify, merge, publish,   *
 *   distribute, sublicense, and/or sell copies of the Software, and to    *
 *   permit persons to whom the Software is furnished to do so, subject to *
 *   the following conditions:                                             *
 *                                                                         *
 *   The above copyright notice and this permission notice shall be        *
 *   included in all copies or substantial portions of the Software.       *
 *                                                                         *
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       *
 *   EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    *
 *   MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *
 *   IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR     *
 *   OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, *
 *   ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR *
 *   OTHER DEALINGS IN THE SOFTWARE.                                       *
 ***************************************************************************/

package oboe.functors
{
	public class ApplyGravitationalForces
	{
		public var collided:Boolean;
		private var forceX:Number;
		private var forceY:Number;
		
		public function ApplyGravitationalForces( )
		{
		}
		
		public function reset():void
		{
			collided=false;
			forceX = 0;
			forceY = 0;
		}
		
		public function add( forceX:Number, forceY:Number ):void
		{
			this.forceX += forceX;
			this.forceY += forceY;
		}
		
		public function getX():Number
		{
			return this.forceX;
		}
		
		public function getY():Number
		{
			return this.forceY;
		}
	}
}